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Russell Williams interviewed about incremental development at Adobe. "We had been trying to make the change for a couple of versions but hadn't really been able to make it stick. Nobody on the team had experience using an incremental development process, and we kept sliding back into our old ways because of our own habits and [internal] pressures [...]. We'd always successfully delivered using the old method, so when things got difficult, we'd revert to things we knew would work." |
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GET YOUR MOVE ON ALMOST ALL ABOUT YOU So log in, fella — or finally get your langreiter.com account. You always wanted one. Nearby in the temporal dimension: Nobody. ... and 42 of the anonymous kind. Click on for a moderate dose of lcom-talk. This will probably not work in Lynx and other browser exotica. BACKLINKS 2007-03-08 RECENT EDITS (MORE) films-seen Blood Stone y!kes wet towel B Studio Pilcrow News Nastassja Kinski 2011-10-06-steve 2011-10-06 comment-2011-08-04-1 POWERED BY &c. GeoURL RSS 0.92 FRIENDLY SHOPS Uncut Games bei Gameware OFFEN! Offenlegung gem. §25 MedienG: Christian Langreiter, Langkampfen See also: Privacy policy. |