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Macromedia's forthcoming "Communications Server" Jeremy Allaire: "You can do real-time shared audio and video. You can do real-time shared text. But more importantly you can do what's called shared objects. Shared objects allow you take any object in a client in your application, a data object, or a user-interface object, and share that across a connected client. So I could have a collaborative application where multiple users are interacting with the data and the user interface. They may also be doing communications, they may also be speaking to one another and so on, but they may just be collaboratively interacting with a user interface and the data in it." www.itwriting.com/mxinterview2.php |
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GET YOUR MOVE ON ALMOST ALL ABOUT YOU So log in, fella — or finally get your langreiter.com account. You always wanted one. Nearby in the temporal dimension: Nobody. ... and 71 of the anonymous kind. Click on for a moderate dose of lcom-talk. This will probably not work in Lynx and other browser exotica. BACKLINKS 2002-04-30-MX 2002-05-01-stateOfTheMX 2002-05-28-flashRichText Flash Communication Server RTMP RECENT EDITS (MORE) films-seen Blood Stone y!kes wet towel B Studio Pilcrow News Nastassja Kinski 2011-10-06-steve 2011-10-06 comment-2011-08-04-1 POWERED BY &c. GeoURL RSS 0.92 FRIENDLY SHOPS Uncut Games bei Gameware OFFEN! Offenlegung gem. §25 MedienG: Christian Langreiter, Langkampfen See also: Privacy policy. |