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Montag, 6. Dezember 2004 "Writing the code for spacecraft is no harder than for any other realtime life- or mission-critical application. The thing that is hard is debugging a problem from another planet [...]" "[Q] Are there security concerns with space-based software? Has anyone tried to hack a space mission?" "[A] The problem is that the only way to communicate with the spacecraft is though the antennas of NASA's Deep Space Network. It would be hard to build an antenna the size of a football stadium in your back yard—and not be noticed."
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GET YOUR MOVE ON ALMOST ALL ABOUT YOU So log in, fella — or finally get your langreiter.com account. You always wanted one. Nearby in the temporal dimension: Nobody. ... and 60 of the anonymous kind. Click on for a moderate dose of lcom-talk. This will probably not work in Lynx and other browser exotica. THIS DAY IN HISTORY 2005 / 2004 / 2003 / 2002 BACKLINKS none RECENT EDITS (MORE) films-seen Blood Stone y!kes wet towel B Studio Pilcrow News Nastassja Kinski 2011-10-06-steve 2011-10-06 comment-2011-08-04-1 POWERED BY &c. GeoURL RSS 0.92 FRIENDLY SHOPS Uncut Games bei Gameware OFFEN! Offenlegung gem. §25 MedienG: Christian Langreiter, Langkampfen See also: Privacy policy. |